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Copyright © 1996-2001 jsd
16 Flight Maneuvers
-
-
-
A small correction early is better than a large correction
late.
— Aviation proverb
16.1 Fundamentals
During flight, you have quite a number of tasks and
responsibilities:
-
You are either accelerating, decelerating, or maintaining constant
speed.
- You are either climbing,
descending, or maintaining constant altitude.
- You are either turning left, turning right, or
maintaining constant direction of motion.
- You are either slipping left, slipping
right, or maintaining coordinated flight.
- You have control over the flaps, landing
gear, various engine controls, et cetera.
- You must keep track of where you are, so you
don't miss your destination, run into obstructions, or whatever.
- You need to keep track of weather conditions.
- You must keep watch at all times1 to make sure you see and avoid other
aircraft.
- Et cetera.
The first three items on this list are what I call the
``fundamentals'' of maneuvering.2 Simple maneuvers
(including plain old straight and level flight) and even some
quite complex maneuvers can be broken down into combinations of
these three fundamental tasks. Of course, while you are maneuvering
you still remain responsible for all the other items on the list.
Some of the maneuvers in this chapter are important
parts of everyday flying. For instance, final approach requires
lining up on a ``front window'' ground reference. Flying
the downwind leg of the airport traffic pattern requires paralleling
a ``side window'' ground reference. Oftentimes you or
your passengers want to get a good view of some landmark, which
requires turning around a point. If there is some wind (as there
almost always is) you will need to correct for it.
The other maneuvers in this chapter, even though
they are not directly practical, serve important pedagogical purposes.
Chandelles and lazy eights are good illustrations of several
of the points made in this book, including (a) the importance
of angle of attack, (b) the relationship between angle of attack
and pitch attitude, and (c) the behavior of the plane when its
airspeed doesn't equal its trim speed. Some of these maneuvers
may seem daunting at first, because they require doing several
things at once. Fortunately, though, the ingredients are not
particularly hard and can be learned separately.
16.2 Accelerating and Decelerating
This is a very important maneuver which has not always
been sufficiently stressed during pilot training. The idea is
to change speed while maintaining constant altitude, constant
heading, et cetera.
Start from, say, cruise speed. Decelerate to VY.
When you reach the new speed, set the engine controls and trim
so that the plane will maintain that speed. After you have flown
in this configuration long enough to convince yourself that everything
is stable, decelerate to a speed well below VY
(but with a reasonable margin above the stall). Again, stabilize
the plane at the new speed. Then accelerate back to VY
and stabilize. Then accelerate to cruise and stabilize. Iterate
this a few times until you are sure you've got the hang of it.
You will have an easier time understanding how to use the throttle
(especially at speeds below VY) if you keep in mind the concepts of
kinetic energy and power
curve. These are discussed at length in
section 7.2.
You will also want to keep in mind the relationship between trim and
airspeed, as discussed in section 2.6.
An interesting variation of this maneuver is to practice accelerating
and decelerating with the flaps extended. (Make sure you
observe the speed limit for
flaps-extended operations, which is typically quite a bit lower than
for flaps-retracted operations.) This is interesting because on some
planes, adding power with flaps extended causes a huge nose-up trim
change; you will need to roll in some nose-down trim to compensate.
16.3 Phugoids
In flight it is fairly common for the airplane to
find itself at an airspeed rather different from its trim speed.
This situation will result in a phugoid oscillation, as
discussed in section 6.1.12. It is definitely worth seeing
this behavior for yourself.
Start with an airspeed, say, halfway between VY
and cruise. Pull back on the yoke until the airplane slows down
about ten knots, and then let go. As discussed in section 6.1.12,
the airplane tries ``too hard'' to return to its original
airspeed, altitude, and attitude; it will overshoot and oscillate
for several cycles.
From time to time during this maneuver, look at the
airspeed indicator and altimeter. This will provide a good illustration
of the law of the roller coaster (9 feet
per knots, per hundred
knots). See section 1.2.1. This maneuver is also
a good illustration of the principle of angle of attack stability,
as discussed in chapter 6.
Practice ``catching'' the phugoid at various
points in the cycle. That is, by pushing or pulling on the yoke,
maintain constant altitude until the airspeed returns to normal.
It is particularly interesting to catch it right when the airspeed
equals the trim speed. By returning it to normal attitude at
that moment, you can instantly end the oscillations.
If you use the wrong procedure (pushing on the yoke
when the altitude is highest and pulling on the yoke when the
altitude is lowest) you will just make the situation worse. This
an example of a pilot-induced oscillation (PIO). It is
more common than you might think, and can cause serious trouble
if it happens near the ground, as discussed in connection with evil
zooms in section 12.11.8
and section 16.17.6.
16.4 Crabbing Along a Road
One of the most basic maneuvers involves choosing
a ground reference such as a long, straight road and flying along
it. The point of the maneuver is to practice perceiving and correcting
for crosswinds, so choose the road so that
there is a significant crosswind component.
Actually, correcting for the crosswind is the easy
part. If the plane starts getting blown off to the left of the
road, you will instinctively turn the plane a little to the right
to compensate. The tricky part is to notice that you have
done so. The situation shown in figure 16.1 (crosswind
from the left) seems quite normal. Similarly, the situation shown
in figure 16.2 (crosswind from the right) also seems
quite normal. It is important to be able to perceive the difference.
The outside world looks the same in both cases; the difference
is that the alignment of the airplane has changed relative to
the outside world.
Figure 16.3 and figure 16.4
show bird's eye views of the same situations.
You should always make a point of noting your direction of flight
(which is aligned with the road in this case) relative to bolts on the
cowling, marks on the windshield,3 and other parts of the airplane.
You should be especially alert to these perceptions
during final approach, since you need information about
the wind in order to prepare for a proper crosswind landing.
It also pays to notice the crosswind during the base leg. If the
crosswind is trying to blow you toward the airport then you will have
a tailwind on final and (most likely)4 a tailwind during landing. You might want to break off the
approach and take a good look at the windsock
before trying again.
These perceptions can give you rather precise information about the
wind. The magnitude of the crosswind is proportional to the
wind-correction angle and to your airspeed:
-
At 60 knots one degree corresponds to 1 knots
of crosswind.
- At 90 knots one degree corresponds to 1.5 knots
of crosswind.
- At 120 knots one degree corresponds to 2 knots
of crosswind.
Figure 16.4: Crosswind from the
Right — Bird's Eye View
16.5 Slipping Along a Road
Another useful maneuver is the following: Make sure
you are at a safe airspeed. Line up on a road with a nice crosswind,
as before. Now lower the upwind wing using the ailerons, and
apply opposite rudder (i.e. push the rudder pedal on the downwind
side). The idea is to establish a slip so that
the airplane's
axis and its direction of motion are both aligned with
the road.
The slip will cause lots of drag. You will have to add
power to maintain altitude. For goodness sake don't pull
back on the yoke; you will be at a fairly low altitude (since this is
a ground-reference maneuver) and you really don't want to stall in
such a situation.
Make a note of how much bank angle and how much rudder
pressure are needed for a given amount of crosswind. This varies
considerably from one type of airplane to another. This knowledge
comes in handy during crosswind landings; you don't want to wait
until you are in the midst of a landing to figure it out.
The previous section discussed how to roll into and
roll out of turns. Flying around in an established turn is relatively
simple. You might need to deflect the rudder toward the inside
of the turn (to compensate for the long-tail slip effect) and
deflect the ailerons toward the outside of the turn (to compensate
for the overbanking tendency).
If you are turning to intercept a landmark, you need to think a little
about how steep a turn to make and when/where to start the turn. It
so happens that for any particular bankbank attitude
angle, the turning radius depends on the square of your speed.
A turn that consumes a tenth of a mile at 60 knots will consume nearly
a mile at 180 knots.
speed |
rate |
radius |
bank |
load |
(knots) |
(°/sec) |
(nm) |
(degrees) |
factor |
60 |
10.5 |
0.09 |
30 |
1.15 |
75 |
8.4 |
0.14 |
30 |
1.15 |
90 |
7.0 |
0.20 |
30 |
1.15 |
105 |
6.0 |
0.28 |
30 |
1.15 |
120 |
5.3 |
0.36 |
30 |
1.15 |
135 |
4.7 |
0.46 |
30 |
1.15 |
150 |
4.2 |
0.57 |
30 |
1.15 |
165 |
3.8 |
0.69 |
30 |
1.15 |
180 |
3.5 |
0.82 |
30 |
1.15 |
A standard rate turn
is defined to be three degrees per second. This is what ATC expects
when you're on an instrument clearance. It is also called a two-minute
turn, because at that rate it takes two minutes to make a complete
360° turn. You can see from the following table that the
bank angle required grows in proportion to the airspeed. Because of
the changing bank, the radius of turn grows in proportion to the airspeed
(not the square thereof).
You should figure out the bank angle that corresponds to a
standard-rate turn for the airspeed(s) you normally use.
speed |
rate |
radius
|
bank |
load |
(knots) |
(°/sec) |
(nm)
|
(degrees) |
factor |
60 |
3 |
0.32 |
9.4 |
1.01 |
75 |
3 |
0.40 |
11.6 |
1.02 |
90 |
3 |
0.48 |
13.9 |
1.03 |
105 |
3 |
0.56 |
16.1 |
1.04 |
120 |
3 |
0.64 |
18.2 |
1.05 |
135 |
3 |
0.72 |
20.3 |
1.07 |
150 |
3 |
0.80 |
22.4 |
1.08 |
165 |
3 |
0.88 |
24.4 |
1.10 |
180 |
3 |
0.95 |
26.3 |
1.12 |
16.7 Coordination Exercises
Here is a good maneuver for learning about your plane's roll-axis
inertia and adverse yaw, called
``coordinated wing rocking''. The procedure is: roll rather rapidly
into a 45 degree bank to the left. Pause for a moment, then roll to
wings level. Pause again, then roll 45 degrees to the right. Pause
again, roll wings level, and repeat.
Refer to chapter 11 for a discussion of various
techniques for perceiving whether or not your maneuvers are accurately
coordinated.
The rolls should be done sufficiently rapidly that
significant aileron deflection is required. Do the maneuver at
cruise airspeed, and then do it at approach speed and even slower
speeds, so you can see how the amount of rudder required increases
as the speed decreases. Do the maneuver while looking out the
side (wings should go up and down like a flyswatter, with no slicing)
and while looking out the front (rate
of turn proportional to amount of bank, no
backtracking on
roll-in, no overshoot on roll-out). Pay attention to the seat of your
pants.
You should do the maneuver two ways: once with large aileron
deflection applied gradually, and once with large aileron deflection
applied suddenly. The difference between the two demonstrates adverse
yaw.
Here is another exercise. Unlike the previous one
(which involved coordinated wing rocking) this one involves
intentionally uncoordinated wing rocking. You bank the airplane
but apply top rudder to keep it from turning. This is grossly
uncoordinated, but it is amusing and educational because it lets
you learn the feel of the controls and the response of the airplane.
(Do not get in habit of starting turns in such a way.)
This uncoordinated wing-rocking exercise is related to (but not quite
the same as) the Dutch roll oscillations discussed
in section 10.6.1. Both involve slipping to one side and
then the other, like a Dutch kid on skates, making a series of slips
(left, right, left, right) without much change in heading. The
difference is that genuine Dutch roll oscillations involve a lot of
yawing, while in the coordination exercise, you use the rudder to
prevent any yaw.
Let's call this the ``3/8ths hesitation roll'' since it resembles three eighths of an aerobatic 8-point
roll.
Another uncoordinated exercise
that is somewhat amusing and educational is as follows: keeping
the wings level at all times, yaw the nose to the left with the
rudder. Then raise the nose with the flippers. Then yaw the
nose to the right with the rudder. Then lower the nose with the
flippers, and repeat. Imagine you are drawing a rectangle on
the sky in front of you, using the axis of the airplane as your
pencil. Because of the slip-roll coupling described in section 9.2, while pressing right rudder you will need
to apply left aileron to keep the wings level. The purpose of this
exercise is to illustrate yaw-axis inertia,
yaw-axis stability, and yaw-axis
damping. That is, you will notice that if you
make a sudden change in rudder deflection, the nose will overshoot
before settling on it steady-stage heading. (Once again, the
combination of controls used here is very different from proper
turning procedure.)
16.8 Familiarization Exercises; Configuration Changes
Imagine you are not completely familiar with the aircraft you are
flying. You are have just flown an instrument approach, and have
broken out of the clouds about 150 feet above the runway. You are
flying at 100 knots. Within the next 15 seconds or so, you need to
slow down to 71 knots in preparation for landing. Therefore you take
the following actions:
-
Pull the throttle to idle
- Extend the flaps the rest of the way
- Deploy the speed brakes5
Now imagine that those actions do not cause the airplane to slow down!
You discover that on this airplane, each of those actions causes a
nose-down trim change. The airplane pitches over and dives toward the
ground at high speed. This is not good.
Therefore, in this airplane, a much better procedure would be to take
the following actions:
-
Pull the throttle to idle and apply some nose-up trim to compensate.
- Extend the flaps the rest of the way and apply some more
nose-up trim to compensate.
- Deploy the speed brakes and apply even more nose-up trim to compensate.
- As you decelerate, apply yet more nose-up trim.
For any given airplane, you need to know how much trim it takes to
compensate for each configuration change. This information is
typically not provided by the Pilot's Operating Handbook. You need to
obtain it empirically. Go to the practice area and do some
experiments at a safe altitude.
First, just fly around for a while at normal cruise airspeed. This
lets you see what the cruise angle of attack looks like; this
information comes in handy on final approach, as discussed in
section 12.11.3.
You should also take this opportunity to learn how the airplane
responds. Practice the basic maneuvers as described in previous
sections of this chapter. Acceleration/deceleration is worth
practicing; some airplanes are much harder to slow down than others.
Coordinated turns are worth practicing; different airplanes require
different patterns of rudder usage. Nonturning slips are
important for landings; you need to know how much yaw and how much
drag is produced by a given amount of rudder pressure. Phugoids are
definitely worth investigating; different airplanes respond
differently.
Next, investigate the effect of the trim wheel. The wheel has bumps
on it, which we can use as our unit of measurement. Move the wheel
one bump, and see what effect that has on the airspeed. If you have
electric trim, figure out how fast it moves (how many bumps per second).
Next, slow down to the airspeed you normally use
in the traffic pattern. Again, get the airplane nicely trimmed
and just fly around a while. Make a note of the angle of attack.
After the airplane is once again flying along, nicely trimmed at
pattern speed, extend one notch of flaps. Maintain the same speed.
Make careful note of how many bumps of trim it takes to maintain
constant speed, compensating for the flap extension.
Do not bother to maintain level flight. Leave the power setting
along, and make a note of how much rate of descent is caused by the
drag of the flaps. Also note how the pitch attitude changes;
remember that extending the flaps changes the angle of incidence, as
discussed in section 2.4.
Do the same for each successive notch of flaps. In each case, make
careful note of how much you have to move the trim wheel to maintain
constant speed. Also observe the resulting rate of descent, and
observe the change in incidence.
Do the same for other possible configuration changes (landing gear,
speed brakes, et cetera).
After you have done that, investigate the effect
of power changes. Determine how many RPM (or how many inches of
manifold pressure) you need to remove in order to change from
level flight to a 500 fpm descent. Also observe the effect that
such a power change has on the trim speed.
Now, during the descent, check the effects of configuration changes
again. You need two sets of observations: one using a power setting
appropriate for level flight in the traffic pattern, and one using a
power setting appropriate for final descent. In an ideal airplane,
configuration changes would not affect the trim, but in a real
airplane they do, by an amount that depends on the power setting.
At this point, you should be able to construct a crib card along the
following lines:
-
300 RPM power reduction (clean), compensate with _____ bumps
- 300 RPM (approach configuration), compensate with _____ bumps
- first notch of flaps (level flight), compensate with _____ bumps
- first notch of flaps (descent power), compensate with _____ bumps
- second notch of flaps (descent power), compensate with _____ bumps
- third notch of flaps (descent power), compensate with _____ bumps
- extend gear, compensate with _____ bumps
- extend speed brakes, compensate with _____ bumps
where each of the blanks gets filled in with some positive number (for
nose-up trim application) or negative number (for nose-down trim
application). The exact values aren't important; the idea is to have
enough information to prevent nasty surprises like the situation
described at the beginning of this section.
Finally, fly around for a while slightly above minimum controllable
airspeed, with flaps extended. See section 16.16 for more
discussion of slow flight procedures. Practice rocking the
wings. Make sure you can bank the plane left or right, with
reflexively correct use of ailerons and rudder.
Additional familiarization exercises are discussed in connection with
landings in section 12.11.4.
Familiarizing yourself with a new type of airplane can take a goodly
amount of time, especially if you have modest total pilot experience.
On the other hand, if you are just re-familiarizing yourself with the
plane after a period of inactivity, you can run through the maneuvers
fairly quickly.
16.9 Turns around a Point
Turns are more challenging if you are trying to turn around a specific
ground reference, maintaining a constant distance from it. If there
is any significant wind (which there almost always is), this
requires constantly changing bank angles.
The best way to analyze this situation is to begin
by considering what happen if you do not make any
correction for the wind. Figure 16.5 shows
three complete turns made using a constant bank angle.
In the absence of wind, you would have performed three perfect circles
around the southeasternmost tree in the orchard. However, since there
is some wind, we can use the principle of relativity.
Relative to the air, you have still made three perfect circles.
However, the air itself has moved during the maneuver, carrying the
whole pattern downwind. Therefore relative to the ground, we see the
cycloid pattern shown in the figure.
To transform this pattern into one that is circular
relative to the ground, you need a steeper bank at the points
where you are headed downwind (e.g. point A and neighboring points),
and a shallower bank at the points where you are headed
upwind (e.g. point C and neighboring points).
As you can see from table 16.3, the effect
can be fairly large.
speed |
rate |
radius |
bank |
load |
(knots) |
(°/sec) |
(nm) |
(degrees) |
factor |
60 |
2.9 |
0.33 |
9 |
1.0 |
75 |
3.6 |
0.33 |
14 |
1.0 |
90 |
4.3 |
0.33 |
19 |
1.1 |
105 |
5.0 |
0.33 |
26 |
1.1 |
120 |
5.7 |
0.33 |
32 |
1.2 |
135 |
6.4 |
0.33 |
39 |
1.3 |
150 |
7.2 |
0.33 |
45 |
1.4 |
165 |
7.9 |
0.33 |
50 |
1.6 |
180 |
8.6 |
0.33 |
55 |
1.7 |
If you fly the maneuver at 90 KIAS, your
groundspeed will vary from 105 (downwind) to 75
(upwind). That's a ratio of 1.4 to 1. Let's
assume you remain 1/3rd of a mile from the landmark, since that
is the distance to which the table applies. The speed in the
left-hand column of the table should be taken as a ground
speed, since we want the radius to remain constant as seen from
the ground. The table tells us the required bank angle
will vary from 26 degrees at point A to 14 degrees at point C.
At points B and D in the figure, the bank angle will be the same
as in the no-wind case — but you will need apply wind corrections
to your heading, as discussed in section 16.4.
16.10 Eights Around Pylons
Eights around pylons are performed by flying turns around a point
clockwise around one pylon, and counterclockwise around another pylon,
as shown in figure 16.6.
You need to choose the right place to roll out of the turn and begin
the straightaway section, so that the two circles will be the same
size. It may help to visualize the desired figure-eight shaped ground
track on the ground, and then just follow that track.
This maneuver is not to be confused with eights on
pylons (which are discussed in section 16.13.2).
16.11 Chandelles
A chandelle is
a stylized climbing turn. The key elements are:
-
There is a total heading change of 180 degrees.
- During the first 90 degrees, there is a constant
bank and smoothly increasing pitch attitude.
- During the second 90 degrees, there is a constant
pitch attitude and smoothly decreasing bank.
- Climb power is used.
- At the 180 degree point, the wings are level
and the airspeed is just above the stall.
Normally the maneuver is entered from level flight. If your
airplane's manufacturer has specified a recommended entry speed, use
that. Otherwise, cruise airspeed should do nicely.
The higher the entry speed, the greater the altitude
gained during the maneuver. You can dive if necessary to achieve
the chosen entry speed, but be careful not to overspeed the engine.
A high entry speed is absolutely not required.
A chandelle is in some senses a ``maximum performance''
maneuver, but altitude gain is not one of the things that you
are expected to maximize. (If people wanted absolute maximum
altitude gain, they would use a rather different sequence of bank
and pitch attitudes.) The maneuver is judged primarily on the
accuracy and smoothness of the pitch and bank maneuvers.
The maneuver emphasizes headings and attitudes. You should use ground
references to judge the correct headings, but you shouldn't bother to
remain over a particular point or to correct headings for wind drift.
You have some discretion when selecting the initial
bank angle. Usually 30 degrees works fine. If the bank is too
shallow, during the second half of the maneuver you will find
that the airplane has decelerated to its final speed before the
turn is completed; ideally the final speed and the final heading
should be reached simultaneously. Happily, since the airspeed
is changing only rather slowly at the end, this is relatively
easy to arrange.
The end of the maneuver depends on airplane performance.
If your airplane has more than enough power to sustain level
flight at stalling angle of attack, you are in luck. At the end
of the maneuver you should lower the nose and accelerate at constant
altitude.
If your airplane cannot sustain level flight at stalling
angle of attack, you should arrange the timing so that at the
end of the maneuver you are momentarily in level flight, at the
top of the climb. Then you should lower the nose and dive gently
to obtain an airspeed that will permit acceleration in level flight.
Then level off and accelerate to a normal speed. You will need
more skill and judgment than you would in a more powerful plane.
If you want to learn to do chandelles, it may help
to divide the maneuver into separate ``climb'' and the
``turn'' components. It is sometimes useful to analyze
and practice these components separately.
The second half of the climb contains an interesting
lesson. The pitch attitude and power setting are constant, but
the result is very far from being constant performance. The angle
of attack is increasing, the airspeed is decreasing, and the rate
of climb is decreasing.
This second part of the maneuver begins with the airplane climbing
rapidly. The climb angle is, intentionally, unsustainable. The
airplane will nevertheless climb in the short run. For a while,
it can climb by cashing in airspeed, according to the law of the
roller coaster.
As the airspeed decreases, the airplane must fly
at an ever-higher angle of attack in order to support its weight.
Since the pitch attitude is being held constant, this means that
the direction of flight must be bending over. This is illustrated
in figure 2.11 in section 2.10.
This should drive home the lesson that pitch attitude
is not the same as angle of attack, and that angle of attack (not
pitch attitude) is what directly determines performance.
You should not attempt to micro-manage the altitude
during a chandelle. You should maintain the chosen pitch attitude
and let the airplane's intrinsic vertical damping (and energy
budget) take care of the vertical motion.
The choice of pitch attitude with which you begin
the second half of the chandelle is obviously critical, since
you will be stuck with it for the rest of the maneuver. If it
is too nose-high, the airplane will decelerate too quickly and
you will run out of airspeed before the turning part of the maneuver
is completed. Conversely, if the pitch attitude is too low, you
will have airspeed left over at the end of the turn. The right
answer depends on the performance of the airplane (and on the
timing of the turning part of the chandelle). The answer can be
determined by trial and error. About 15 degrees is a good initial
guess for typical training airplanes.
Now let's examine the turning component of the chandelle. Again, the
second half is the interesting part. The second half, if properly
performed, will take a certain amount of time. You have to
roll the wings level, using a uniform roll rate
over that time. If you roll too slowly, the airplane will turn
through 90 degrees before the rollout is completed. Conversely, if
you roll too quickly you will run out of bank before the 90 degree
turn is completed. At each instant, you should estimate the amount of
turn remaining and the amount of bank remaining, and fudge the
roll-rate accordingly. As always, a small correction early is better than a large
correction late. It is useful to practice this a couple of times in
level flight, before combining it with the climbing component.
When performing the complete maneuver (climbing and
turning together) there is one more wrinkle: Remember that rate
of turn depends not only on bank angle but also (inversely) on
airspeed. Since the airspeed is decreasing during the maneuver,
you must take this into account when planning the roll rate for
the complete maneuver.
Also, as the airspeed decreases you will need progressively
more right rudder to compensate for the helical propwash, and
progressively more right aileron to compensate for the rotational
drag on the propeller blades. Furthermore, remember that adverse
yaw and the effects of yaw-axis inertia become more pronounced
at low airspeeds (as always). Maintain proper coordination (zero
slip) at all times.
16.12 Lazy Eights
The lazy eight
derives its name from the motion of the airplane's axis during
the maneuver. In particular, imagine that the airplane is at
a very high altitude, so we don't need to worry about the ground
getting in the way. Further imagine that the airplane is centered
in a cylinder of paper, 10 miles in diameter and 5 miles high.
Also imagine that the airplane carries a very long pencil sticking
out the front, aligned with airplane's axis. During the course
of a lazy eight, the pencil will draw a giant figure eight, sideways,
on the paper.
Figure 16.7 shows some of the details.
Start at point A, in level flight. Pull the nose up. Gradually
start banking to the right. At point B, stop pulling the nose
up; let it start going down. Keep the bank; keep turning to the
right. At point C, the pencil slices through the horizon. The
body of the pencil is horizontal, while its tip is moving down
and to the right. Start rolling out the bank. Point D is the
lowest pitch attitude. The bank is about half gone; keep rolling
it out. At point E the pitch attitude and the bank attitude should
be level. Pull the pencil straight up through the horizon. Start
rolling to the left. At point F, start letting the pitch attitude
back down again. At point G, the pencil-point slices through
the horizon again, this time moving down and to the left. Start
rolling out the bank. Point H is the lowest point in the leftward
stroke. By the time you return to point A, the pitch and bank
attitudes should be level again. Pull the pencil straight up
through the horizon again, and repeat the maneuver.
For the next level of refinement, arrange the timing
and the bank angles so that point B is 45 degrees of heading away
from point A; point C is at 90 degrees, point D is at 135 degrees,
and point E is at 180 degrees.
For the next level of refinement, arrange the push/pull forces so that
points B and F are about 20 degrees above the horizon, and points
H and D are about 20 degrees below the horizon.
Note that up to this point we have not mentioned anything about
altitude or airspeed. This is primarily an attitude maneuver,
and you should learn it in terms of attitudes.
When learning the maneuver, it helps to separate the ``up/down'' part
from the ``left/right'' part.
The left/right part of the maneuver is quite simple. You just very
gradually roll into a turn to the right, then very gradually roll
out. You continue the roll so it becomes a turn to the left, and then
gradually roll out.
The up/down part of the maneuver is almost as simple. You just pull
the nose above the horizon for a while, then lower it to the horizon;
let it go below the horizon, then pull it back to the horizon and
repeat.
One tricky part about combining the left/right part
with the up/down part: the vertical motion goes through two
cycles (ascending, descending, ascending, descending) while the
horizontal motion is going through only one (rightward, leftward).
To get a deeper understanding of the maneuver, we must think a little
about the altitudes and airspeeds.
During the whole quadrant from A to C, the nose is
above the horizon. The airplane is climbing and decelerating.
Therefore C is the point with the highest altitude and the lowest
airspeed. Point C has a high altitude even though we (correctly)
drew it in the figure on the same line as point A. That is because
the maneuver is defined in terms of attitude, not altitude, and
we imagine that the paper on which the lazy eight is drawn is
so far away that the pencil has lots of leverage — the angle matters
a lot, and the altitude matters hardly at all.
To you, the low airspeed at C is more immediately
noticeable than anything else. The airplane is below its trim
speed, so the nose wants to drop all by itself. At this point
you will not need to push on the yoke; you just need to reduce
the back pressure to let the nose go down at the desired rate.
During the whole quadrant from C to E, the nose is
below the horizon. The airplane is descending and accelerating.
Therefore point E is has a much lower altitude than point C,
and indeed should be level with point A.
The second ascending/descending cycle (from E back
to A) should be pretty similar to the first.
The commercial-pilot Practical Test
Standard requires that you return to your initial altitude and
airspeed every time you pass point A and point E. You might hope
that this would happen automatically if you leave the throttle setting
alone, relying on the law of the roller coaster. But that hope is in
vain, for the following reason.
Normally you start the maneuver at a speed well above VY, with a
power setting appropriate for level flight at this speed. Now suppose
you fly a nice smooth symmetric maneuver that returns to the original
airspeed. The maneuver starts with a pull, and at all times you will
have an airspeed at or below the initial airspeed. You will be flying
the maneuver at more-efficient airspeeds, closer to VY.6 You will gain energy. You will gain
altitude. If you try to fix the altitude by diving, you will end up
with excess airspeed. The only way to make things come out even is to
fly the maneuver using a slightly-reduced power setting. This is most
noticeable in airplanes with big engines and long wings, where the
normal operating speeds are large compared to VY.
This maneuver contains a very nice lesson about the principles of
flight. Much of the vertical part of the maneuver can be considered a
``controlled phugoid''. In particular, during the phase from B to
D the nose is dropping but you are not pushing it down — indeed
you are maintaining back pressure as you gently lower the nose. The
feeling is sort of like the feeling you get when lowering a heavy
object on a rope, and is quite striking.
This should drive home the message that the airplane
is definitely not trimmed for a definite pitch attitude — it is
trimmed for a definite angle of attack (or, approximately, a definite
airspeed). At point C, among others, the airplane is well below
its trim speed, so it wants to dive and rebuild its airspeed.
As the final level of refinement, you should make the altitudes at
points A and E come out equal. You can do this by fudging the
attitudes and/or power settings at strategic points in each
half-cycle.
You have considerable discretion as to the steepness
of the banks. Increasing it just speeds up the whole maneuver.
A typical choice is to have 30 degrees of bank at points C and
G (the points of maximum bank).
A lesser bank is also fine, but then you will want to choose a lesser
nose-high attitude at points B and F. This is because you will be
spending more time ascending, and you don't want to run out of
airspeed. Make sure the airspeed at points C and G is 5 or 10
percent above the stall.
As with the chandelle, you will have to work a bit to maintain proper
coordination. There is nothing surprising — just a wide range of
roll rates and a wide range of airspeeds.
16.13 Eights on Pylons
The ``eights on pylons'' maneuver is required
on the commercial and flight instructor practical tests. Being
able to do this maneuver well, especially if there is a wind,
definitely demonstrates that you can control the airplane around
all axes at once.
This maneuver is not to be confused with eights ``around'' pylons
(which are discussed in section 16.10). The
ambiguous term ``pylon eights'' should be avoided.
16.13.1 Turns on a Pylon
Before we cover the ``eights on pylons'' maneuver
(section 16.13.2, we need to discuss a little theory. We
begin by considering turns on a (single) pylon.
The idea is simple: Imagine a pointer that pokes through the plane
from wingtip to wingtip, parallel to the pitch axis; you want this
pointer to remain pointed directly at the base of the pylon. This is
quite a restriction; it means that at each point in the maneuver your
bank and heading are completely determined by your altitude and
position relative to the pylon. The only thing that makes the
maneuver possible at all is that you are free to adjust your altitude.
* No-Wind Case
In the absence of wind, the maneuver will work at
a particular altitude — the so-called pivotal altitude — and not
otherwise. Interestingly, the pivotal altitude does not depend
on what you choose as your distance from the pylon. As shown
in figure 16.8, if you start close to the pylon, you will
have a large bank angle and therefore a lot of Gs. But since
you are close to the pylon, the circle will be small, and you
will need a lot of Gs in order to change the airplane's velocity
(from northbound to southbound and back) in the small time available.
In contrast, if you start out far from the pylon, the bank will
be shallow, and you will pull a smaller number of Gs for a longer
time.
The pivotal altitude is proportional to the square
of the airspeed: 0.0885 feet per knot squared, or 885 feet per
(hundred knots) squared.
If you happen to be above the pivotal altitude, the airplane will be
banked too steeply and will turn too quickly. Your sight-line past
your wingtip, which is supposed to be pointed at the pylon, will be
swept backward and will appear to fall behind the pylon. Or to say it
the other way, the pylon will appear to be moving ahead of where you
want it to be. The solution is to descend. At the lower altitude
your bank will be less, and the problem will correct itself. Any
airspeed you gain during the descent can only help you by further
reducing the rate of turn.
Conversely, if you are too low, the bank will be
too shallow and the pylon will appear to fall behind where you
want it to be.
The rule is simple: go down to speed up and ``catch''
the pylon; go up to slow down and ``wait for'' the pylon.
You may be tempted to use the rudder to swing one wingtip a little bit
forward or backward, but this defeats the purpose of the maneuver and
is not the correct procedure.
* Windy Case
In the presence of wind, the pattern is no longer
a perfect circle. In fact, the ground track is an ellipse with
the pylon at one focus. You are nearest the pylon when the airplane
is headed directly downwind. This gives max bank when flying
downwind, which makes a certain amount of sense — you want to
bank more steeply when the groundspeed is highest. This is shown
in figure 16.9.
The wind also prevents you from flying the pattern
at constant altitude (for reasons that will be discussed below).
The altitude is highest when the airplane is headed directly
downwind. This is shown in figure 16.10. Once
again, this contributes to creating max bank when flying downwind,
which makes sense.
There are two strategies, depending on how much the
plane speeds up when it descends.
-
a
- If you fly the pattern
at high speed (i.e., well above VY),
then tiny changes in airspeed will give you plenty of up-and-down
action. I call this the constant-airspeed case.
- b
- If you fly
the pattern at a speed near VY, then changing
the airspeed has only a small effect on the long-term power required
— all you
are doing is making a one-time exchange of potential energy for
kinetic energy according to the law of the
roller-coaster.
I call this the constant energy case.
The typical case will lie
somewhere in between; fortunately the answers in the two cases
are not very different.
-
a
- In the constant-airspeed case, the ground track
is a mathematically perfect ellipse. The altitude turns out to
be inversely proportional to your distance from the pylon, which
can be a surprisingly large excursion even in moderate winds.
- b
- In the constant-energy case, the ground track
deviates only imperceptibly from an ellipse (the distance deviation
is less than 1%, even when the wind is 30% of your airspeed).
The altitude variation (as a percentage) is about one-third as
large as the variation in distance from the pylon.
When going upwind, you need to turn a lot slower.
There are three factors at work:
-
you are farther away, so the bank angle is less
(by geometry);
- you are lower, so the bank angle is less (also
by geometry); and
- in the constant-energy case, you are going faster
(making more forward progress per unit turn).
The first two factors are diagrammed in figure 16.11.
In the constant-airspeed case factor 1 does half the job and
factor 2 does the other half. In the constant-energy case they
all three divide the job, roughly in the ratio 50% : 20% : 30%.
By geometry, the angle of bank is inversely proportional
to the distance r from the pylon. It is also proportional to
height. In the constant-airspeed case, the height is itself inversely
proportional to r. Combining these, you get that the airplane
is ``attracted'' toward the pylon with an acceleration
that goes like 1/r2.
You may recognize this situation from astronomy:
an inverse-square central force. So it's not surprising you get
a Keplerian ellipse. The airplane will sweep out equal areas
in equal time, and its angular momentum about
the pylon will be constant.
In the zero-wind case, the pivotal altitude is simply proportional to
groundspeed squared. Several well-known books try to argue that on
the upwind leg of the turn on pylon, the groundspeed is lower, so the
altitude should be lower. That is a false explanation (even though
the altitude is indeed lower there). The actual altitude change is
much less than you would predict by the groundspeed argument (by a
factor of 2 in the constant-airspeed case and by a factor of 4 or so
in the constant-energy case).
You may wonder how this can be — how can the airplane
keep the wing on the pylon if it is not at the pivotal altitude?
The answer is simple: we are not trying to fly a circular pattern.
Recall that if you are above the pivotal altitude, the
airplane will spiral toward the pylon. This is exactly what is
happening in half of the elliptical pattern — the airplane is
above the pivotal altitude and flying gradually closer to the
pylon.
Why is the center of the pattern shifted crosswind
rather than downwind of the pylon? For sake of discussion, let's
divide the pattern in half along the long axis (which includes
the pylon). If the airplane is positioned to windward of this
line, it is subject to a crosswind from outside the pattern, which
tends to drift the plane sideways closer to the pylon, making
the bank steeper. This effect occurs throughout the windward
half, so the plane is closest and steepest when
it crosses from the windward to the leeward half (at which point
it is headed directly downwind).
For these turns on pylons (unlike turns around pylons),
there is nothing you can do to prevent the plane from being blown
sideways. Consider the point where the plane is directly upwind of
the pylon. The heading is constrained to be directly across the
wind. The pilot cannot crab into the wind. Therefore the plane will be
blown toward the pylon.
By the same token, whenever the airplane is on the
leeward side of dividing line, it is subject to a crosswind from
inside the pattern, which tends to drift the plane sideways farther
from the pylon and hence make the bank shallower. The effect
is cumulative, so the plane is farthest and shallowest
when it crosses from the leeward to windward half (at which point
it is headed directly upwind).
Also, draw a line from the pylon to a generic point on the
ellipse. The wings of the plane, at that point, will lie on that line;
the heading of the plane will be perpendicular to that line. Except
for the two special points at the ends of the ellipse, the heading
will not be tangent to the ellipse; the angle between the heading and
the tangent is precisely the crosswind
correction angle. You will note that the plane
is always crabbed into the wind. This can be seen in figure 16.9.
16.13.2 Eights on Pylons
The eights-on-pylon maneuver consists of a turn on one pylon
followed by an opposite-direction turn on another pylon, as shown in
figure 16.12. The two-pylon maneuver adds the
complexity of planning when to shift from one pylon to the other, but
is actually easier to perform because you can use the
straightaway between turns to recover from any small errors.
You don't want to pick pylons that are too close together. You do
want pylons that are crosswind from each other, so that the pattern
will be symmetric. It is good to enter on a downwind heading, as
shown in the figure, so that your first turn will be your steepest
turn. Maintain coordination; don't fudge things with the rudder.
In flight, you can follow these simple rules:
-
If the pointer is above or below the base of the pylon,
it's easy to fix; just change your bank angle.
- If the pointer is behind the pylon, go down to accelerate and
``catch'' the pylon.
- If the pointer is ahead of the pylon, go up to decelerate and
``wait for'' the pylon.
In principle, these rules are all you need to know. However, the
other information in this section makes your job 1000% easier. It
allows you to anticipate the required altitude changes and the elliptical
ground track.
Anticipating the required actions is easier than waiting until
there is an error and then making corrections.
16.14 Changing Headwinds and Tailwinds
In some ways, an airplane performs differently when
going downwind as opposed to upwind — and in other ways it doesn't.
There are a lot of misconceptions about both halves of this statement.
Let us first consider the situation where there is
a steady wind; that is, a wind that does not vary with time or
with altitude.
Maneuvers relative to a ground reference will be different
when headed downwind as opposed to upwind.
|
|
Maneuvers that do not
involve a ground reference will be unaffected by the wind.
|
For instance, the airplane will climb and descend at a steeper
angle (in terms of altitude per mile over the ground) when
headed upwind.
|
|
For instance, the airplane will climb and descend at
a rate (in terms of altitude per minute) that is independent of
the wind.
|
Similarly,
a constant-radius turn relative to a ground reference will
require a steeper bank on downwind and a shallower bank on upwind.
|
|
Similarly, a constant-radius turn relative to a
cloud will require the same angle of bank throughout the maneuver.
The point is that the airplane, the cloud, and the airmass are one big
uniform moving system. By Galileo's principle of relativity, the
overall uniform motion doesn't matter.
|
Note that obstacle clearance is an
important ground-reference maneuver. Your rate of climb is unaffected
by the wind, but your angle of climb is
affected. You can climb at a steeper angle on an upwind heading.
Finally, consider ground observers' perceptions. There are some
maneuvers, such as an aerobatic loop, that should not be
corrected for the wind. Imagine you are using a smoke generator. You want the smoke to form a nice
round loop. Like the cloud
mentioned above, the smoke is comoving with the air, so the overall
wind speed shouldn't matter. However, especially if the smoke
generator is turned off, the maneuver will appear different
to an observer on the ground. This appearance does not (and should
not) matter to the pilot in the cockpit, but it does matter if
you are on the ground piloting a radio-controlled model, or judging
an aerobatic contest.
There are several good reasons for being aware of your
groundspeed, including:
-
You need it for navigation, as discussed
in section 14.2.
- If you are flying cross-country and the groundspeed is lower
than you planned for, recalculate your arrival time and re-appraise
your fuel situation. All too many people run out of fuel because of
unexpected headwinds.
- If you are about to land and the groundspeed seems abnormally
high, you should consider the possibility that you have a tailwind.
Go around, check the windsock, and try again.
On the other hand, during turns and other maneuvers, it would
make absolutely no sense to try to maintain constant groundspeed.
16.14.2 Albatross Effect: Winds that Vary with Altitude
In the real world, the wind almost always changes
with altitude. In particular, it is very common to find that
the wind at ground level is blowing in the same general direction
as the wind at 3000 feet AGL, but at a much lower speed. This
is because of friction between the air and the surface.
Most of this frictional windshear is concentrated
at the lowest altitudes. At low altitudes, it is common to see
a windshear of several knots per hundred feet, while at enroute
altitudes (several thousand feet AGL) it is more typical to see
a windshear of a few knots per thousand feet.
Wooded areas, tall buildings, and/or steep hills upwind
of your position can create particularly sharp shear layers.
On top of this, frontal activity (especially warm
fronts) can cause very large windshears that are more complicated
and less predictable than the normal, every-day frictional wind
shear. I once was making an approach to a rather short, obstructed
field. The windsock indicated that I had five or ten knots of
headwind on the chosen runway, but the airplane acted as if I
had at least 20 knots of tailwind on final. Even with zero engine
power and full flaps I could not get the airplane to descend steeply
enough to stay on the glide slope. Three approaches in a row
ended in go-arounds (which allowed me to carefully check the windsock
three times). On the fourth approach, by anticipating the
windshear, I was able to make a reasonable landing. About half
an hour later the surface wind shifted 180 degrees. This was
consistent with the forecast warm front.
The situation in this anecdote (increasing headwind on final approach)
is very atypical. The other 99.9% of the time there is a
decreasing headwind as you
descend on final. For the same reason, you expect to see an
increasing headwind as you climb upwind on initial departure.
Let's analyze the effect of windshear. Suppose you start out at point
A, and fly to point B where because of a windshear there is more
headwind (or less tailwind). If the windshear is sudden, you will
notice a sudden increase in airspeed. The windshear has added
something to your energy7 budget. If the shear
is more gradual, the airplane (because it is trimmed for a definite
angle of attack) will probably convert the extra airspeed into extra
altitude, but you will still wind up at point B with more energy
than you would have without the windshear. During climb, this is
great. It makes it look like you have a more powerful engine. (On
short-field approach, as in the atypical anecdote above, this is not
so good; the airplane behaves as if your engine were producing a fair
amount of power even with the throttle at idle.)
We can apply the same line of reasoning to the opposite
case: suppose you start out at point C and fly to a point
D where (again because of a windshear) you have less headwind
or more tailwind. This means you will arrive at point D
with less energy than you would have without the windshear. This
commonly happens on approach, where you are descending into a
decreasing headwind. This might be a good thing, allowing you
to fly a steeper approach. On the other hand, a sudden decrease
in headwind could rob you of energy at a critical time.
The energy that comes from an increasing headwind can be put to good
use. I call it the albatross effect. The albatross is a huge
bird that spends its life flying over the oceans of the world. It
rarely needs to flap its wings, but it doesn't soar in updrafts the
way hawks do. Instead, the albatross flies a figure-eight pattern in
the shear zone near the surface, climbing into an increasing headwind
on the upwind legs and descending into a decreasing tailwind on the
downwind legs — gaining energy both ways.
Note that on a typical approach, the wind makes the
angle of descent steeper in two ways:
-
the groundspeed is lower, due to the average
overall headwind (as discussed in the previous section), and
- the rate of descent is faster, due to the decreasing
headwind (albatross effect).
16.14.3 Turning Downwind; Energy Budget
The previous section discussed how you could gain
or lose energy due to a windshear. In this section, we
return to considering only a steady wind, and discuss what happens
if you convert a headwind into a tailwind simply by turning the
airplane.
Let's consider the scenario described in table 16.4.
true airspeed |
100 knots |
initial heading |
north |
final heading |
south |
time spent turning |
1.2 min = .02 hour |
mass of airplane |
1 ton |
wind speed |
20 knots |
wind direction |
from the north |
Let's calculate the energy and momentum twice, as shown in
table 16.5.
In the ``balloon''
column everything is measured relative to an observer in a
balloon
(comoving with the air mass), and in the ``ground'' column
everything is measured relative to an observer on the ground.
|
balloon |
ground |
initial momentum |
100 |
80 |
final momentum |
-100 |
-120 |
change in momentum |
-200 |
-200 |
average N-S force |
10000 |
10000 |
initial energy |
5000 |
3200 |
final energy |
5000 |
7200 |
change in energy required |
0 |
4000 |
N-S distance during turn |
0 |
.4 |
energy provided by wind |
0 |
4000 |
Here's what the first four rows mean: The momentum is calculated using
the usual formula: mass times velocity. (The units here are rather
strange, tons time knots, but it's OK as long as consistent units are
used throughout the calculation.) The North-South component of the
average force is just the change in momentum divided by the time. We
see that although the initial and final momenta appear different in
the two columns, the change in momentum is the same. This upholds
Galileo's
principle of relativity: the force required to
turn the airplane is independent of the frame
of reference.
Here's what the last five rows mean: The energy is calculated using
the usual formula: one half of the mass times velocity squared.
According to the ground observer, the airplane needs to gain quite a
lot of energy during the turn. You may be wondering where this energy
comes from. Obviously it does not come from the airplane's engine.
Actually it gains energy the same way a baseball gains energy when it
is struck by a bat. You know that although a ball
does not gain any energy when it bounces off a stationary wall, it
does gain energy when it bounces off a fast-moving bat. The energy
gain is force times distance (counting only distance in the same
direction as the force). According to the observer in the balloon,
the force of the turn is (at every instant) perpendicular to the
direction of the force, so there is no energy gain. Meanwhile,
according to the observer on the ground, the wind moves the
airplane 0.4 miles in the North-South direction during the turn, and
turning the airplane requires a huge force in this direction. This
effect — the airplane being batted by the wind — supplies exactly
the needed energy. Again, we see that the principle of relativity is
upheld: the energy budget works out OK no matter what frame of
reference is used.
Note that if you overlooked the bat effect you would fool yourself
into thinking that turning downwind caused a huge energy deficit. It
doesn't. Don't worry about it.
16.14.4 Summary: Changing Headwinds and Tailwinds
-
For ground-reference maneuvers, a steady wind
has a direct effect.
- For other maneuvers, a steady wind has no effect
on the airplane or on the pilot in the cockpit. However, the
maneuvers will appear different to ground-based observers.
- In the presence of windshears, you can gain
or lose energy due to the albatross effect. In real life, this
means for instance that you will get slightly better performance
climbing into the wind. This gives you a reason to turn downwind
a little later than you otherwise would.
- To a ground-based observer, the airplane actually
does have more energy on downwind. It picks up this energy by
being batted by the wind during the turn.
16.15 Remarks: Ground Reference Maneuvers
16.15.1 Accounting for the Wind
Throughout each flight — and certainly before starting
any ground reference maneuvers — you should have in mind a good
estimate of the speed and direction of the wind. There are various
ways you can figure this out
-
Remember the ``winds aloft'' forecast. Sometimes it's even right.
- ATIS
and AWOS
broadcasts give the surface winds.
- The airport windsocks give information about
surface winds.
- Ordinary flags provide similar information.
- The smoke or vapor from
smokestacks is an excellent indicator of the winds near the ground
and sometimes winds aloft.
- If you see ripples on a pond at one side and
not the other, the wind is very likely blowing from the unrippled
side toward the rippled side. Also, the texture of the ripples
generally runs crosswise to the wind.
- Last but not least, you can note the amount of
wind correction needed to perform ground-reference maneuvers.
It is a good idea to know the wind before
starting a maneuver (rather than trying to figure it out ``on
the fly''). It really helps to be able to plan the maneuver
and anticipate the necessary wind corrections.
16.15.2 Entry Strategy
It is a good idea to begin ground-reference maneuvers
such (as turns around a point) a downwind heading, as shown in
figure 16.5, so that your first bank will be your steepest
bank. You don't want to be a position where (late in the maneuver)
you must choose between abandoning the effort or using an excessive
bank angle.
16.15.3 Visual Reference
It really helps to have a precise visual reference for pitch and yaw,
as discussed in section 11.5.2.
You can use your finger and/or a mark on the windshield, as
illustrated in figure 11.3. If you can't find a suitable
mark on the windshield, you can make one.
The reference should be directly in front of your dominant eye. It is
a common mistake to choose a mark on the cowling. Such a mark is
below where it should be, and tempts you to use too much rudder when
rolling into right turns, and too little rudder when rolling into left
turns. It is another common mistake to choose a reference point that
is on the centerline of the airplane. Assuming your eye is quite a
bit to the left of the centerline, your sight line through this point
is very far from being parallel to the axis of the airplane. This
tempts you to make diving left turns and climbing right turns.
As you become more experienced, you won't need to use your finger or
an explicit mark on the windshield; you can just imagine where
the reference point must be. Just make sure you use a point directly
in front of your dominant eye.
You want to take a systematic approach to all maneuvers.
John Beck teaches a ``mental checklist'' for ground
reference maneuvers:
-
Pick a mark on the windshield; trace a line
along the horizon.
- Check for traffic.
- Check your ground reference.
- Check your instruments.
Repeat this list to yourself over and over again as you do the
maneuver. Chant it aloud if you wish. Doing each thing as you say it
not only keeps you from overlooking something, but also gives a nice
rhythm to the work.
16.16 Slow Flight
If you are not proficient in handling the plane at
low speeds, you have no business trying to land the plane.
To begin a practice session, go up to a safe altitude
and make sure there are no other aircraft nearby. Decelerate
to a speed, say, 15 knots above the stall speed. Once you are
comfortable with this, reduce the speed another 5 knots. Again,
once you are comfortable, reduce the speed another 5 knots.
During the maneuver, you should
-
Maintain coordination — keep the ball in the
center.
- Maintain a definite altitude.
- Watch out for other traffic. Your pitch attitude
will be so high that it will be difficult or impossible to see
over the nose, so you should change heading every so often and
look around.
- Between turns, maintain a definite heading —
don't let the nose wander willy-nilly.
- Keep an eye on the engine gauges — there are
some aircraft that will overheat if you spend too much time in
a low-airspeed, high-power configuration.
16.16.1 Airspeed and Altitude
As discussed in section 7.3
and elsewhere, it would be OK to use the yoke to control altitude
if you were on the front side of the power curve and
you were willing to accept an airspeed excursion. However, during
this slow flight maneuver, you definitely are not on the front
side of the power curve and you definitely cannot tolerate
airspeed
excursions. Therefore you will need to use the yoke (and trim) to
control airspeed, and once you've got the desired airspeed, you will
need to use the throttle to control altitude. (To adjust airspeed at
constant altitude, you will need to use the throttle and yoke
together, as discussed in section 16.2.)
Remember that the airplane is optimized for cruise
flight. During cruise, you can fly straight and level with
little or no control force, and you can make gentle turns with
little or no use of the rudders, using ailerons alone.
In contrast, during slow flight
-
You will need steady rudder deflection to overcome
the helical propwash effect.
- You will need steady aileron deflection to overcome
the rotational drag of the propeller.
- You will need considerable rudder deflection
whenever the ailerons are deflected, to deal with adverse yaw
and roll-axis inertia.
Because (as discussed in section 5)
there will be very little roll damping, you will need to apply
lots of little aileron deflections to maintain wings-level flight,
especially in the presence of turbulence.
16.16.3 Procedures and Perceptions
Make a note of the pitch attitude that corresponds
to level flight at minimum controllable airspeed (with and without
flaps). Note the pitch attitude of the nose against the forward
horizon, and the wingtip against the lateral horizon. This information
will come in very handy during landing, as discussed in section 12.11.3.
Practice rocking the wings. Make sure you can bank
the plane left or right, with reflexively correct use of ailerons
and rudder. Practice making turns to a precise heading.
Practice diving 50 feet. That is, push the nose
down a few degrees (not so much that you experience negative G
loads), dive for a few seconds, and then pull back
and level out. Make a note of how much airspeed you gain by diving 50
feet. This information will come in handy during stall recoveries,
as discussed in the next section.
16.17 Stall Practice
-
It should go without saying, but here goes:
Make absolutely sure there are no other airplanes near you during
stall practice. In particular, you will need to make frequent
clearing turns to rule out the possibility that there are some
folks behind and below you, who might be very surprised and annoyed
if your drop down onto them.
- Make sure you practice stalls at an altitude
that gives a generous margin of safety. An
intentional stall
can easily lead to an unintentional spin, and a spin recovery
can eat up a lot of altitude.
- Finally, a word about the philosophy of stall
recovery: Try to recover with minimum loss of altitude. Imagine
that you were flying at 100 feet AGL and then did something stupid
that led to a stall. The idea is to recover from the stall and
climb back to a safe altitude, without ever losing more than 100
feet. Therefore the emphasis is on recognition and recovery:
prompt recognition that the stall has occurred, and proper technique
during the recovery.
There are many variations on the stall maneuver.
You can stall the airplane with or without flaps extended, with
or without power, during straight or turning flight, while pulling
one or multiple Gs, and during level, climbing,
or descending flight.
To keep the discussion simple, let's first go through
one specific scenario, and discuss the possible variations later.
Scenario #1: Start out in level flight at a typical
traffic-pattern speed, in the landing configuration (full flaps
extended,8 landing gear extended, carb heat on, et cetera).
Then reduce the power to idle. As the airplane decelerates,
pull back on the yoke at a steady rate, cashing in airspeed to
pay for drag, maintaining altitude. Maintain constant heading.
Maintain coordination. When the airspeed gets low enough, you
may observe a sudden, distinct stall. The nose will drop, even
though you are pulling back on the yoke. Obviously it is time
to begin your stall recovery, as discussed below.
16.17.2 Provoking a Distinct Stall
However, it is quite possible you will not always
observe a sudden, distinct stall. In particular, if your airplane
is loaded so that its center of mass is right at the forward edge
of the weight and balance envelope, you may be unable to deflect
the elevator enough to cause a stall using the procedure described
above.9 At this point you are at a very low airspeed,
unable to stall the airplane, and unable maintain altitude by
pulling back on the yoke. At this point you should declare an
end to the attempted stall and begin your stall recovery procedure.
The ability to recognize the low-speed limit of performance in
this situation is valuable, and should be practiced, but you should
practice full-blown stalls also.
The most elegant way to improve your chances of observing
a full-blown stall is to move the center of mass farther aft,
using ballast. As described in section 6.1.9,
100 pounds of water stowed securely in the back of the airplane10 should make it a whole
lot easier to raise the nose.
Another trick that might increase your control authority
is to use a little bit of engine power, perhaps 1500 RPM. On
many airplanes the propwash flowing over the elevator increases
the control authority by just enough to permit a quite distinct
stall. On other airplanes (including those with high T-tails,
and others) this trick doesn't work at all — the propwash over
the wings lowers the stalling speed more than the propwash over
the tail improves the control authority.
A third way to provoke a distinct stall is to zoom
a little bit. That is, you maintain constant altitude while you
decelerate most of the way. Keep track of how far back
you have pulled back on the yoke. When you have used up most
of the available backward motion, use the last inch or so to pull
back faster than would be needed to maintain 100% level flight.
The airplane will rotate to a more nose-high attitude, climb
a few feet, then stall.
16.17.3 Stall Recovery
Stall recovery, especially for poorly-trained pilots,
poses psychological problems. In particular, if you are laboring
under the dangerous misconception that the yoke is the up/down
control, your instincts will be all wrong: the nose is dropping
and the airplane is losing altitude, so you will be tempted to
pull back on the yoke. This makes a bad situation much worse.
The correct way to think about the stall is to realize that the
shortage of airspeed is your biggest problem. You need to push on the
yoke and dive to regain airspeed.
In addition to the airspeed problem, you also have an
energy problem. Therefore,
while you are
pushing on the yoke with one hand, you should be pushing on the
throttle with the other hand.
As a further step to improve the energy situation,
remove unnecessary drag. On most airplanes with N notches
of flaps, the first several notches are somewhat helpful, because
they allow you to fly slowly without stalling. The Nth
notch, however, typically doesn't contribute much to lowering
the stall speed, and just adds a lot of drag. This would be useful
if you were trying to descend, but since we are trying to climb
at the moment, you should retract the Nth notch of flaps
as early as possible during the stall recovery. If the maneuver
began with less than full flaps extended, leave the flaps alone,
dive to regain airspeed, and then gradually retract the flaps.
While all this is going on, you should use the rudder
and ailerons to keep the wings level and maintain a more-or-less
constant heading.
You don't need to dive very far to regain a reasonable
flying speed. According to the law of the roller coaster (as
discussed in section 1.2.1), if you start out at
45 knots and dive 45 feet, you will wind up at 55 knots. If you
start out at 50 knots and dive 80 feet, you will wind up at 65
knots.11
At the bottom of the dive, perform a nice gentle pull-out. If you
pull too rapidly, you put a big G load on the
wings, which will cause them to stall at a speed that would otherwise
have been just fine.
After you have leveled out at the bottom of the dive,
accelerate horizontally to best-climb airspeed. Retract any remaining
flaps as you accelerate. Then climb at VY to
a safe altitude.
To summarize: the key elements of stall recovery
include
-
Dive to regain airspeed.
- Apply power.
- Reduce drag.
- Maintain wings level.
- Climb back to a safe altitude.
16.17.4 Power-On Stalls
A non-pilot might have thought that it would be hard
to stall an airplane with the engine at full power, but in fact
it is quite possible, and the accident statistics show that it
happens fairly frequently. Therefore let's consider another scenario:
At a safe altitude in the practice area, set up for
a power-off descent in the landing configuration. In particular,
let this be a short-field approach, with the airplane trimmed
to fly at the lowest practical airspeed. Then apply full power,
as if for a go-around. In some airplanes (including
the widely-used
C-152, C-172, and C-182), and depending on where the center of
mass is, this combination of trim, flaps, and power will cause the nose to pitch up quite dramatically. The
airplane will climb
very steeply and then stall. You don't need to pull back at all.
Indeed, you may want to push a little bit so that the stall won't
be too extreme.
In airplanes with better go-around characteristics
(including a C-172 with the flaps retracted) you will need to
work a little harder to perform a power-on stall. A possible
— but not very stylish — way to perform this maneuver would be
to start from cruising flight, add full power, and pull back until
you get a stall. This is perhaps worth doing once, but it is
not the recommended way of demonstrating a power-on stall, because
results in climbing an unnecessarily long way. That is, it just
isn't logical to apply full power while you are trying to decelerate.
Therefore the conventional procedure is this: At a safe altitude,
reduce power and decelerate in level flight to a speed
a few knots above the stall. Then add power. (Use partial power
the first time, and then use progressively more power as you learn
how the airplane behaves.) Then gradually pull back some more.
As the airspeed bleeds off, you will need to apply more and more
right12 rudder to maintain
coordination (i.e. to compensate for the helical propwash).
Coordination is very important, because even a
slight slip angle will cause one wing to stall before the other. This
could easily result in a spin, and even if you don't get a
full-blown spin, the sudden change in bank angle is pretty unpleasant.
Also, in this high-power low-airspeed situation,
you will need to apply steady right aileron (to compensate for
the rotational drag of the propeller). Note that (as discussed
in section 5.4.2) the roll
damping goes to zero at about
the same point where the stall occurs, so you will need to intervene
rather actively to keep the wings level. The standard advice
applies: make sure you use the ailerons and rudder together.
Because the airspeed is low, you will need a whole lot of rudder
deflection to coordinate with a small amount of aileron deflection,
and indeed right near the stall you can quite nicely control the
bank angle using the rudder alone. Imagine that the left wing
is about to stall. By stepping on the right rudder pedal, you
can swing the nose to the right, causing the left wing to speed
up and become unstalled. During this maneuver, you might want
to lower the nose a tiny bit, so the right wing, which is swinging
backwards, doesn't stall.
If you manage to maintain perfect coordination and
perfectly level wings right up to the point of the power-on stall,
you can still expect that the airplane will want to yaw and roll
to the left just after the stall. There are several factors at
work:
-
As discussed above, you are holding steady right
aileron. This increases the effective angle of attack of the
left wing, so it will stall first. The airplane will roll to
the left.
- The helical propwash causes the
airflow to hit the left wing root area at a higher angle, and the
right wing root area at a lower angle. This also causes the left wing
to stall first. The airplane will roll to the left.
- There is gyroscopic precession. That is, when
the lift of the wings is suddenly reduced (while the lift at the
tail is unchanged), it produces a torque — a nose-down pitching
moment. In the absence of gyroscopic effects, this would cause
the nose to drop, but as discussed in section 19.9.2,
the rule for gyroscopes is that the force is 90 degrees ahead
of the motion. This means that the torque around the pitch axis
will cause a motion around the yaw axis — in this case, a yaw
to the left. See figure 19.15. The resulting yaw will
swing the left wing backwards, making it more stalled. The airplane
will yaw to the left and roll to the left.
Of course, you can anticipate this, and apply additional
right rudder as the nose drops. With a little experience, you
can arrange that the wings stay level and the nose drops straight
ahead.
The recovery from a power-on stall is basically the
same: dive to regain airspeed, add power (if you were not already
at full power), maintain wings level, reduce drag, and climb back
to a safe altitude.
The practical test standard calls for performing
power-on stalls with the flaps in the takeoff configuration and
gear down (the takeoff configuration) or gear retracted (departure
configuration) which simulates a stall happening shortly after
takeoff. It is well worth practicing other configurations, too
— particularly the approach configuration, which simulates what
might happen if you mishandle a go-around.
16.17.5 Accelerated Stalls
The stall occurs at a definite angle of attack.
This is not quite the same as a definite airspeed, for reasons
discussed in section 2.12.5. As an example:
if you are in a 45 degree bank, the load factor is 1.4, and the
stalling speed will be 20% higher than it would be in ordinary
one-G flight. Therefore, if you are relying on the airspeed
indicator to warn you of an impending stall, you will be fooled.
Ironically, in some ways recovery from an accelerated
stall is easier, because of the extra airspeed. You may not have
to dive any significant distance. Otherwise, the procedure is
the same: reduce the back pressure (and dive if necessary to regain
airspeed), roll the wings level, add power, reduce drag, and climb
back to a safe altitude.
It is the bank itself that makes a turning stall
exciting. If you start out banked 45 degrees to the left, and
then (due to a lapse in coordination, and/or any of the other
factors discussed in section 16.17.4) the left wing
drops another 45 degrees, you could wind up in a knife-edge attitude.
If this happens, push forward on the yoke to the position that
corresponds to zero angle of attack, so there is no load on the
wings. Then just sit there for a second or two. The rudder will
cause a rotation around the now-horizontal yaw axis, so that the
airplane is soon pointing somewhat nose-down. After the airplane
has dived a couple dozen feet, you will have enough airspeed that
the ailerons are effective. Use the ailerons to roll the
wings level, then pull out of the dive in the usual way.
Another thing that makes accelerated stalls a bit more challenging has
to do with perception of the stall. Imagine an airplane where (due to
a lack of nose-up elevator authority or whatever) the stall doesn't
"break" suddenly. Then as you approach an ordinary, straight-ahead
stall, you have a constant heading and everything looks fairly normal.
You can devote a lot of attention to looking for subtle signs of the
stall. Now contrast that with a stall during a 60-degree bank. The
pitch axis is not horizontal, so any pitch change will move the nose
mostly along the horizon, not perpendicular to the horizon. Also, no
single outside reference stays in front of the nose for very long, so
subtle pitch changes are quite a bit harder to notice. A student once
complained ``I can't get this thing to stall''. I replied ``We're going
down more than 2000 feet per minute. This is stalled enough for me''.
Finally, steep turns are not the only way that an
accelerated stall can arise. A sharp pull-up with wings level
will do it. In an aerobatic loop, for instance, you are
pulling
about 4 Gs at the bottom, so the stalling speed is about
twice what it would be in ordinary unaccelerated flight. Especially
since you might be rapidly approaching the ground at this point,
there is a strong temptation to pull back, but be careful, because
this would be a really inopportune time to stall. Make sure you
have plenty of altitude and plenty of airspeed before attempting
any high-G maneuvers.
As discussed in section 12.11.8, it is fairly
easy to get into a situation where you have a nose-high pitch
attitude, very little airspeed, and very little altitude. In
this situation, the usual stall-recognition and stall-recovery
techniques will do you no good whatsoever. You need to recover
before the airplane stalls, and you need to recover with
zero loss of altitude.
Therefore it is a good idea to practice recovering from this
situation. The procedure is:
-
Go up to a safe altitude.
- Set up for a power-off glide in the landing configuration.
- Gradually pull back on the yoke until you are
a few knots above the stall speed.
- Then pull back on the yoke quite a bit more.
Observe that the airplane rotates to a very high nose-up attitude
and begins to climb.
- Before the airplane has climbed more than a few
feet, and before it stalls, push the nose back down to
the attitude that corresponds to level flight at a very low airspeed.
- At the same time, apply full power.
- Fly level until you regain airspeed, using the
usual go-around procedures.
Practice this over and over, until you are confident
that you can recover from a pitch excursion with zero loss of
altitude.
- 1
- ... unless you are
inside a cloud, in which case you hope everybody in that cloud is on
an IFR clearance so that ATC can
provide separation.
- 2
- You may have seen some books
that refer to the ``four fundamentals''. Here's how they get from
three to four:
-
They list straight-and-level as a separate item, whereas I
consider it the natural consequence of zero change in altitude, zero
change in airspeed, and zero turn.
- They treat climbs as different from descents.
- They treat left turns the same as right turns.
- They entirely disregard acceleration and deceleration, whereas
I consider airspeed control to be quite fundamental.
- 3
- If you
can't find a suitable scratch or bug corpse on the windshield, it may
be instructive to make a mark, as discussed in
section 11.5.2.
- 4
- The
other possibility is a windshear from tailwind to headwind, which is
the opposite of what you normally encounter. This will give you
excess energy, which could be a problem, especially if the field is
short.
- 5
- These are flat plates the pop
up from the top of each wing. The air hits them broadside. They
approximately double the airplane's coefficient of parasite drag.
- 6
-
...unless you spend a lot of time on the back side of the power curve,
which is usually not practical.
- 7
- The physics works
like this: Your kinetic energy relative to the new air is greater than
your kinetic energy relative to the old air. Your airspeed relative
to the ground has not changed, or may even have decreased slightly,
but that is irrelevant. The airplane doesn't care about the ground.
The local air is the only thing that matters.
- 8
- It is a little hard to explain
why, in everyday flying, you would be flying level with full flaps
extended, but don't worry about that. This maneuver (a) is a
good training exercise, and (b) is an important part of the FAA
practical test.
- 9
- There is, after all, a physical
limit to the amount of force any finite-sized elevator can produce,
and this typically explains why the forward edge of the envelope
is where it is.
- 10
- This works fine in a four-seat aircraft
with two people aboard, or a two-seater with one person aboard,
but it may not be possible in a two-seater with two people aboard,
because of limits on the total weight.
- 11
- You can practice most elements
of the stall-recovery maneuver without actually stalling the plane.
That is, starting from level flight a few knots above the stalling
speed, push the nose over, dive 50 feet or so to gain airspeed,
and then level off. Don't forget to apply power, reduce drag,
and maintain wings level. This sort of practice often helps students
overcome their fear of stalls, by building up their confidence
in their recovery procedures.
- 12
- Assuming a standard American engine
that rotates clockwise as seen from behind.
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